![]() Its delicate images in the form of pop-up books provide a different interaction, solving puzzles hidden in its pages and folds. In “Tengami”, the scenery inspired by fairy tales takes us to feudal Japan. Located in Rio de Janeiro in the sixties, the game shows the adventures of Enzo Gabriel, an elegant jewel thief who tries to escape the clutches of his main enemy, tycoon Victor Meirelles, from whom he stole the world’s most precious diamond. In some games we can identify well-known elements of space and time, but inserted into uncommon situations, such as in “The Button Affair”. Escher’s work and full of optical illusions and hidden passages, where things are not always what they seem. We also have the beautiful “Monument Valley” on the journey of princess Ida in a fantastic world inspired by M. His aim is to discover the environment using his special skills: floating, overcoming the force of gravity, jumping, i.e., “jumping a little higher”. That is the case of “Thomas was Alone”, which focuses Thomas, a nice geometric character who doesn’t know the meaning of his life nor the reason of being where he is. Those journeys lead us to different senses of time and to other worlds which we don’t know much about, and only in playing we can discover their marvels. On a journey, we don’t know what will come, we don’t foresee potential encounters that could take place and, no matter how known is the path, the route always brings unusual situations.ĭigital games invite us to participate in journeys that can be enjoyed through the actions of one or more characters, in accordance with the evolving narrative, or even through the contact with playful environments where stories do not necessarily take place. We understand journey as a path to be traversed, a period of time required to complete an action or a trip that can have a certain objective or just self-awareness. Amidst computers, consoles, tablets, and installations, the festival uses the language of digital games to create fantastic trips that are not limited to visual imagery. ![]() It is currently a little smaller than the Kickstarter campaign in the summer and is mainly for the curious to get a glimpse before the official Early Access that’ll open its gates next year.Immersed into an universe of graphic diversity, narrative complexity, and multiple colors, sounds and shapes, the curatorship of FILE Games Rio 2014 addresses the concept of “journey” and its aesthetic and interactive possibilities in different platforms. ![]() In order to generate even more feedback and optimize and polish the game as much as humanly possible, an Indiegogo campaign is currently running and is still accepting early users and players, until the end of the year. The feedback from the closed alpha, through an efficient early access process, will be used to develop a high-quality game according to the community’s ideas. Back in November, all Kickstarter benefactors received a Steam key and access to the closed alpha. ![]() Strategy Game Milestonesįeudal Kingdoms launched a Kickstarter campaign in July 2020 and was successfully funded, thanks to many generous backers. The diversity even in this small framework leads to great influences that add value to the game design and will be maintained in the future. They also work with a huge team of freelancers from all over the world bringing new ideas, traditions, and cultures to the fold. The studio of Blood and Pixels has its headquarters in Berlin however parts of the team are also based in Austria and throughout the west of Germany. See also MSI Announced It Will Make A Powerful Gaming SSD
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